Rules
Below are the basic rules within DND. Some may seem like common sense but they are being posted to prevent anyone who may be lacking "common sense" from later being able to say "I didn't know!" At the end of each rule, in red is the punishment which the rule breaker may face.
1.
Every member is expected to be in the Northeast and to build towards the stronghold at 34/45.
2. Our members are not farms! Each member is expected to safeguard themselves and be prepared for an attack at all times in order to prevent themselves from becoming a farm. Do not rely solely on the fact that the alliance has your back and that we'll get revenge. When an attack is incoming:
- Contact the attacker! Even if you just send the attacker a blank IGM, at least they are aware that you are active and are preparing for what they have to offer. This can often deter the attacker from continuing and sometimes, if caught early enough (within 90 seconds) has even had the attacker pull their troops back.
- Spend down! Build what you can including traps, defensive troops, and armor upgrades, to use up resources in the village.
- Remove any offensive troops from the village! Send them on a raid, counter attack with them, or send them to a neighbor as reinforcements.
- Contact leadership ASAP! Let us know who, what, and when. We will attempt to get reins to you while planning our retaliation.
- Get rid of excess resources from the village! All wood, clay, and iron should be completely removed immediately. Send the resources to another one of your villages, or contact another member and see if they can hold them, or simply give them to a close by alliance member. Better they stay in the alliance than fall into enemy hands. As for the wheat... Just keep enough to support the reins and get rid of the rest! If you are in negative wheat, hold on to the wheat until minutes before the attack lands. At the last minute, send all wheat away that is not safe guarded by your cranny.
Everyone has been caught off guard before. Nobody will ever be booted for being attacked! However, if you get attacked often while you are away. You should protect yourself even if crannies are the best answer. Getting attacked and losing a few resources is one thing, however being attacked and handing over resources on a regular bases is unacceptable and shows that the member is not putting forth the effort to protect themselves. Giving up resources is making the enemy stronger. Continuously doing so will gain you many more farmers, in fact you can call them the DND Farmers of Travian.
3. DND does not required a tribute to be a member and so simply NO member of DND is to pay tribute to anyone! Protection can be found within the alliance, mainly by you continuously growing and staying within the DND loop.
Anyone found paying tribute to someone outside of the alliance for protection or anything else for that matter, can stop and start paying it to me x2 or we will all find out if the person who was receiving the tribute is really ready to come to bat for them.... They're gonna need it!
4. Every member is expected to grow daily while striving to keep a troop:pop ratio of at least 1:1! The chain is only as strong as its weakest link. Progress reports will be posted about once a week and each member will be critiqued openly on the forum.
If a member makes no attempt at improving, we will put their property on EBay for the highest destruction crew bid within the alliance.
5. Every member WILL stay active!!! Yellow is not permitted! Every member is to set the primary sitter that they are given (requirement to be in DND) and are to be willing to sit for at least one member in the future if asked. Once a member is set as a sitter, they are expected to follow the Sitter Guidelines which are posted in the Sitters Section of the forum.
If a member goes yellow, both that member and the sitter for that person are subject to be sitting elsewhere. So keep an eye on those dots!
6. This forum is our #1 source of communication! All mass messages are posted here, not in IGMs. In game mass messages are strictly for attack orders. Because of this, every member must check the forums regularly, a minimum of once every 24 hours. The statistics at the bottom of the forum shows all the members who have been connected during last 24 hours. Your name should be there. I also get a report of members who have been away for more than 72 hours.
If I get a 72 hour report on a member too often without prior notice from the member warning us that they will be away, I will take for granted that they do not want to be in DND. We do not want anyone here that does not want to be here and so we will fix that for them, in fact we'll even supply the demolition crew.
7. If a DND member is attacked and a retaliation hit is called then EVERYONE attacks the attacker!!! Keyword here is "EVERYONE"! Regardless of if you only have 1 troop or 1000 troops, you need to send what you can with the goal of complete annihilation in mind!
DND will quickly become known as the alliance that stand up for each other. We will make it well known that an attack on one is an attack on all of us! If retaliation orders are sent out, I will watch the attack logs to see everyone's hit. If you did not attack back, I will be in touch with you! At this time, you might want to have some troops on their way or else you may have some troops coming your way!?
8. All members are asked to not make promises or make "good" friends with players outside of the alliance. When clearing orders are given there should be no "buts" thrown up. If they were a friend prior to you joining then you need to get them into the alliance or else let them know that this is a game and it is not personal. You are in this to have fun but you are also in it to win!
If given orders to attacked are refused or if you reinforce a individual we are attacking, the guns will quickly be turned on you.
9. Unprovoked attacks, raidings, or scoutings on fellow DNDers, Confeds, or NAPs are forbidden. It is understood that planned "attacks" sometimes take place in order to place settlers in traps or to take out a village if it needs to be removed. However, these are the only exceptions to the rule. A confed should be considered good friends of ours while a NAP is exactly what the letters stand for Non Aggression Pact.
Anyone who attacks, scouts, or raids an alliance member, confed, or NAP without it being planned will not get a second chance, nice knowing ya'.
10. No begging allowed!? If you need resources, feel free to ask for them in the "Market Place" section of our forum. Do not continuously hound people for them. Everyone is expected to build and if you build, eventually you will be producing your own resources. "No begging" especially includes Gold. Contacting a member for the sole purpose of asking them to buy you gold is forbidden. Sure it would be great if everyone had gold but each person should be self supporting. If you want the huge advantage that gold gives you, YOU should put down the gold!
Beggars will be contacted and asked to stop! If they continue then they will find themselves begging DND for the attacks to stop as well as begging another alliance for help.
11. No bitching, moaning, whining, or complaining! Every member knows what they were signing up for before joining DND and every member has a voice. If you disagree with something, feel free to voice yourself in the forum along with what it is that you disagree with, why you disagree with it, as well as what you feel is a better way and why, but don't start IGMing me with the complaints. If it's not worth airing in public, it's not worth airing to me. This also includes whining about being booted with the extreme show of ignorance when writing "Why was I booted?" as well as writing me and trying to convince me that you shoud be allowed to break the rules because....
I get frustrated easily when reading IGMs from complainers. Once I reach that frustration point, it becomes easy to ignore the complaints simply because I normally find it VERY easy to ignore IGMs sent to me from non-alliance members!? If you ever wanted another chance in the alliance but you came at me with the "Why was I booted?" line... You just blew that chance!
12. Alliance members are to not harass or threaten another alliance member under any circumstances, regardless of which wing they are apart of. This includes threatening to "zero pop" them for any reason. A family does not act in such a manner, and doing such shows that you are not a team player and that your loyalty is not with your alliance.
Anyone who threatens someone within the alliance will not be given further chances! By throwing out threats to your own family, you have bruised that person and taken part of the fun out of the game for them. Now it's our turn to take you out of the game.
13. The larger an alliance grows, the more wings they must create to hold the members. DND wings are all apart of the same alliance. The only thing different is that they sleep in different dorm rooms. However, an alliance is judged based on the ranking of it's main wing. Because of this, members are moved around regularly so the highest populated members are together. This is not saying that anyone is better than the other! We expect all of our members to see the alliance wings as all one big alliance and be willing to be moved around where ever they are needed the most.
When someone needs to be moved, I will first contact them by IGM or via the forum. They will be given up to 12 hours to respond to that IGM which will have the instructions for them to move. After 12 hours or an hour after the message is read, the move is expected to take place. If the member refuses to move, they will be moved out of the alliance by force and then given the chance to rejoin where they were asked to go. From there it is their choice... rejoin or not.